Hey all, welcome back to SB40k! I don't know what has been motivating me to paint as much as I have the last week or so, but it's nice to have something to show!
I'm thinking the model itself is finished. Overall I'm pleased with how it turned out and I'm not sure I could have done much better without spending a ridiculous amount of time on it.
I don't know how I feel about the base, really. It will definitely fit well with the army, but it does appear a bit bland. I may try to add something to it yet but we'll see.
Anyways, that's the finished Juggernaut I'll be using as a Herald of Khorne to lead the kill bots to battle. Let me know what you think :)
Saturday, January 11, 2014
Thursday, January 9, 2014
Juggernaut minus the Herald progress
Hey scratch builders! Sort of a short post here on the progress of the Juggernaut of Khorne as I don't know how busy I'm going to be in the next few months and I'd like to update more often.
So what do we have? The Herald of Khorne which will be leading my Flesh Hounds (which aren't flesh hound models but killer robots).
I still feel as though the red parts need something to make them 'pop'. I mostly like the gold bits though some of it could use some better blending. The horn... I dunno, I was thinking of doing the same thing I did on the front shoulder pads. We shall see!
So what do we have? The Herald of Khorne which will be leading my Flesh Hounds (which aren't flesh hound models but killer robots).
I still feel as though the red parts need something to make them 'pop'. I mostly like the gold bits though some of it could use some better blending. The horn... I dunno, I was thinking of doing the same thing I did on the front shoulder pads. We shall see!
Saturday, January 4, 2014
Horrors and bloodcrushers oh my
Welcome back to SB40k! There hasn't been a lot going on here at SB40k and I'll get into that in a bit, but for now I'll go into what I've been doing and supply some pictures of what I'm working on now.
What I love about my Daemon army is there are a lot of options available to me in regards to modeling potential, especially since I'm not actually painting official models for the most part and am building my army from scratch. However, this isn't to say there aren't bits from the official range which don't fit in perfectly. Case in point, the Bloodcrusher model (sans bloodletter).
My Khorne portion of the army is represented by killer robots. Flesh Hounds you can see here flanking the bloodcrusher. To represent that he's 'leading' the unit, I decided to make his paint scheme match the Flesh Hounds of the unit. He's obviously not finished yet, but it shouldn't bee to much longer before I have him painted up and ready.
Additionally, I've been snazzing up my Pink Horrors, the brains with tentacles portion of my army. Unfortunately, I don't think it will translate well into images just yet as I've mostly made them glossy and covered in the 'blood' which is surrounding the models. I'm pleased with the results and hope to have good pictures to share at the next update.
I contemplated a 'what the heck GW' game rant, but does anyone really want to read that? No, of course not. So instead I'll leave you with something which gives me hope- Over on Whiskey & 40k, Mike Brandt's fantastic blog, he's been working hard to find a way to build missions which help to bring into line the unbalanced armies without stooping to banning or changing how armies are built or work. I think this is a great solution to the current problems and have a lot of hope to having fantastic missions which can be great fun for everyone, not just the guy with a 2++ Screamerstar list or a monster Taudar list.
Seriously, give Mike and the other tourney players some love and let them know what you think of the ideas. It's our game, our community, and if GW doesn't want to fix it and create balance in their game , it's really up to us. I don't know about the rest of you, but I've put too much time, money, and effort into my armies to allow bad rules writing to ruin my fun!
What I love about my Daemon army is there are a lot of options available to me in regards to modeling potential, especially since I'm not actually painting official models for the most part and am building my army from scratch. However, this isn't to say there aren't bits from the official range which don't fit in perfectly. Case in point, the Bloodcrusher model (sans bloodletter).
My Khorne portion of the army is represented by killer robots. Flesh Hounds you can see here flanking the bloodcrusher. To represent that he's 'leading' the unit, I decided to make his paint scheme match the Flesh Hounds of the unit. He's obviously not finished yet, but it shouldn't bee to much longer before I have him painted up and ready.
Additionally, I've been snazzing up my Pink Horrors, the brains with tentacles portion of my army. Unfortunately, I don't think it will translate well into images just yet as I've mostly made them glossy and covered in the 'blood' which is surrounding the models. I'm pleased with the results and hope to have good pictures to share at the next update.
I contemplated a 'what the heck GW' game rant, but does anyone really want to read that? No, of course not. So instead I'll leave you with something which gives me hope- Over on Whiskey & 40k, Mike Brandt's fantastic blog, he's been working hard to find a way to build missions which help to bring into line the unbalanced armies without stooping to banning or changing how armies are built or work. I think this is a great solution to the current problems and have a lot of hope to having fantastic missions which can be great fun for everyone, not just the guy with a 2++ Screamerstar list or a monster Taudar list.
Seriously, give Mike and the other tourney players some love and let them know what you think of the ideas. It's our game, our community, and if GW doesn't want to fix it and create balance in their game , it's really up to us. I don't know about the rest of you, but I've put too much time, money, and effort into my armies to allow bad rules writing to ruin my fun!
Sunday, December 8, 2013
FMC list got some new UFO's
Hey all, welcome back to Scratchbuilt 40k! I know things have been a little lean here lately, but that's not to say I haven't been doing anything hobby related.
Over the last two months I've been sprucing up the brain-horrors of Tzeentch to ensure they are up to snuff with the rest of the models and have even decided to find a way to duplicate the UFO I built to act as Fateweaver. I figure 5 total would be enough to round out the list.
This here is what the piece looked like before tearing it apart and casting pieces in a rubber mold.
I'm not a big fan of the underslung weapon, especially since there is just one of them. I also didn't like there was nothing in the bubble with the horror brain, made it look sorta thrown in there with no forethought.
This is what I have so far after duplication.
Only one of the UFO's has weapons so far and the bubble cockpits aren't glued into place yet. I still have to paint the inside of the cockpit and add weapons to them. I'm hoping to create weapons which look different for each UFO so I can differentiate them on data sheets to prevent confusion for my opponents during games.
So yeah, not a whole lot new here, just 5 all new flying monstrous creatures to add to my army :)
Over the last two months I've been sprucing up the brain-horrors of Tzeentch to ensure they are up to snuff with the rest of the models and have even decided to find a way to duplicate the UFO I built to act as Fateweaver. I figure 5 total would be enough to round out the list.
This here is what the piece looked like before tearing it apart and casting pieces in a rubber mold.
I'm not a big fan of the underslung weapon, especially since there is just one of them. I also didn't like there was nothing in the bubble with the horror brain, made it look sorta thrown in there with no forethought.
This is what I have so far after duplication.
Only one of the UFO's has weapons so far and the bubble cockpits aren't glued into place yet. I still have to paint the inside of the cockpit and add weapons to them. I'm hoping to create weapons which look different for each UFO so I can differentiate them on data sheets to prevent confusion for my opponents during games.
So yeah, not a whole lot new here, just 5 all new flying monstrous creatures to add to my army :)
Sunday, November 17, 2013
Not dead yet!
Hello fellow game enthusiasts and scratch builders! I know it's been almost a month since I've written a post, but I wanted to let you all know I haven't stopped hobbying and I do plan to update the blog very soon.
I could come up with dozens of excuses to explain away why I haven't updated, but who really cares about all that? If you answered "No one", you're spot on.
So, sometime this week I'll have a real post with pictures on what I've been doing the last month. It isn't a whole lot, but I think in three or four days I'll have something to show which can make up for the lack of progress. Keep your eyes peeled and I hope it lives up to my expectations!
I could come up with dozens of excuses to explain away why I haven't updated, but who really cares about all that? If you answered "No one", you're spot on.
So, sometime this week I'll have a real post with pictures on what I've been doing the last month. It isn't a whole lot, but I think in three or four days I'll have something to show which can make up for the lack of progress. Keep your eyes peeled and I hope it lives up to my expectations!
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