Thursday, January 9, 2014

Juggernaut minus the Herald progress

Hey scratch builders!  Sort of a short post here on the progress of the Juggernaut of Khorne as I don't know how busy I'm going to be in the next few months and I'd like to update more often.

So what do we have?  The Herald of Khorne which will be leading my Flesh Hounds (which aren't flesh hound models but killer robots).



I still feel as though the red parts need something to make them 'pop'.  I mostly like the gold bits though some of it could use some better blending.  The horn... I dunno, I was thinking of doing the same thing I did on the front shoulder pads.  We shall see!

Saturday, January 4, 2014

Horrors and bloodcrushers oh my

Welcome back to SB40k!  There hasn't been a lot going on here at SB40k and I'll get into that in a bit, but for now I'll go into what I've been doing and supply some pictures of what I'm working on now.

What I love about my Daemon army is there are a lot of options available to me in regards to modeling potential, especially since I'm not actually painting official models for the most part and am building my army from scratch.  However, this isn't to say there aren't bits from the official range which don't fit in perfectly.  Case in point, the Bloodcrusher model (sans bloodletter).




My Khorne portion of the army is represented by killer robots.  Flesh Hounds you can see here flanking the bloodcrusher.  To represent that he's 'leading' the unit, I decided to make his paint scheme match the Flesh Hounds of the unit.  He's obviously not finished yet, but it shouldn't bee to much longer before I have him painted up and ready.

Additionally, I've been snazzing up my Pink Horrors, the brains with tentacles portion of my army.  Unfortunately, I don't think it will translate well into images just yet as I've mostly made them glossy and covered in the 'blood' which is surrounding the models.  I'm pleased with the results and hope to have good pictures to share at the next update.

I contemplated a 'what the heck GW' game rant, but does anyone really want to read that?  No, of course not.  So instead I'll leave you with something which gives me hope- Over on Whiskey & 40k, Mike Brandt's fantastic blog, he's been working hard to find a way to build missions which help to bring into line the unbalanced armies without stooping to banning or changing how armies are built or work.  I think this is a great solution to the current problems and have a lot of hope to having fantastic missions which can be great fun for everyone, not just the guy with a 2++ Screamerstar list or a monster Taudar list.

Seriously, give Mike and the other tourney players some love and let them know what you think of the ideas.  It's our game, our community, and if GW doesn't want to fix it and create balance in their game , it's really up to us.  I don't know about the rest of you, but I've put too much time, money, and effort into my armies to allow bad rules writing to ruin my fun!

Sunday, December 8, 2013

FMC list got some new UFO's

Hey all, welcome back to Scratchbuilt 40k!  I know things have been a little lean here lately, but that's not to say I haven't been doing anything hobby related.

Over the last two months I've been sprucing up the brain-horrors of Tzeentch to ensure they are up to snuff with the rest of the models and have even decided to find a way to duplicate the UFO I built to act as Fateweaver.  I figure 5 total would be enough to round out the list.

This here is what the piece looked like before tearing it apart and casting pieces in a rubber mold.




I'm not a big fan of the underslung weapon, especially since there is just one of them.  I also didn't like there was nothing in the bubble with the horror brain, made it look sorta thrown in there with no forethought.

This is what I have so far after duplication.



Only one of the UFO's has weapons so far and the bubble cockpits aren't glued into place yet.  I still have to paint the inside of the cockpit and add weapons to them.  I'm hoping to create weapons which look different for each UFO so I can differentiate them on data sheets to prevent confusion for my opponents during games.

So yeah, not a whole lot new here, just 5 all new flying monstrous creatures to add to my army :)

Sunday, November 17, 2013

Not dead yet!

Hello fellow game enthusiasts and scratch builders!  I know it's been almost a month since I've written a post, but I wanted to let you all know I haven't stopped hobbying and I do plan to update the blog very soon.

I could come up with dozens of excuses to explain away why I haven't updated, but who really cares about all that?  If you answered "No one", you're spot on.

So, sometime this week I'll have a real post with pictures on what I've been doing the last month.  It isn't a whole lot, but I think in three or four days I'll have something to show which can make up for the lack of progress.  Keep your eyes peeled and I hope it lives up to my expectations!

Sunday, October 20, 2013

Heldrake in black, base finished

Well, now we're getting somewhere, aren't we!  Welcome back everyone to SB40k and my continuing journey to complete just one Heldrake I converted from a Soul Grinder's legs and building materials.

I don't have a lot to show, really, but it is starting to at least look impressive.  I've been able to get some work done on the base and even set up the black base coat.  Lets get right to it, shall we?







I really should have worked on the lighting and diffused the light from the top, but for our purposes this should work fine.  Overall I'm happy with how the top of the vehicle looks, almost spine-like in nature but not so much it looks unrealistic.

The base turned out great, though.  Really happy with how the water effects looks on the base and even tried out mixing green permanent ink and it hasn't hurt the water effects.  This gives me hope for the red ink I plan to use for the bloody water on the Horror models and was a fairly safe test.

Anyways, hope you like how it's going so far and I'll try to have something for next week.  Till then, happy building!